Spells & Traps
Brew tactical spells in the Spell Forge and place defensive traps on your village grid. Higher-tier Spell Forge / Defense Tower unlocks stronger options.
SpellsSpell Forge Lv 6
Storm Bolt350 dmg
Lightning strike. Heavy single-target damage.
Brew:60s
Cost:100
Mend Aura60 dmg
Heals allies in radius for duration.
Brew:90s
Cost:150
Fury0.5 dmg
Boosts DPS of allies in radius for duration.
Brew:120s
Cost:200
Frost Snap0.6 dmg
Slows enemies in radius for duration.
Brew:150s
Cost:250
Leap Rune1 dmg
Allows ground units to hop walls in radius for duration.
Brew:150s
Cost:250
Quake200 dmg
Damages ALL walls in radius at 4x multiplier.
Brew:180s
Cost:300
TrapsDefense Tower Lv 8
Powder Mine200 dmg
Single-use AoE ground damage.
Build:30s
Cost:100
Spring Plate0 dmg
Ejects 12 housing space of ground troops on trigger.
Build:45s
Cost:150
Heavy Keg350 dmg
Large AoE damage. Slow trigger arc.
Build:60s
Cost:250
Skyseeker Mine250 dmg
Anti-air trap. Detonates on the first air unit.
Build:75s
Cost:300