Army
Train troops from the barracks and prepare your heroes. One hero can be active per battle.
Front-line infantry. Tanks for ranged units.
Ranged bow. Targets any from a safe distance.
Hammers walls. Deals 5x damage to walls.
Splash fire. Hits a small area around target.
Fast ground unit. Leaps over the front line.
Air caster. Targets defenses first. Floats over walls.
Suicidal demolition. Single-use, destroys walls.
Heals nearby allies. Cannot attack.
Air raider. Targets resources. High damage, fragile.
Aura unit. Boosts nearby allies' DPS. Cannot attack.
No troops in training. Pick a unit above.
Tank commander. Taunts nearby defenses to focus him.
Empowers nearby allies with +25% DPS for 6 seconds.
Healing aura that mends nearby allies in combat.
Heals 80 HP/sec to allies in radius for 8 seconds.
Air hero with ranged lightning. Targets defenses.
Freezes all defenses in radius for 4 seconds.
Slow juggernaut. Smashes walls at 8x multiplier.
Doubles nearby allies' move speed and DPS for 5 seconds.